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Total comments: 10 | Last comment: 11-09-2003 at 20:29
VSK_AgentSmith From: (Iowa) Joined: June 28th, 2003 Posts: 350 | You know, you might consider making him cell shaded, I think it's a cool effect.... Dunno how it'd work for anime style character, but it looks cool on most other animation-based characters. |
ZDSGrim_Reaper From: (Toledo, Oh) Joined: September 17th, 2003 Posts: 55 | I wanna see him "Spin a web twice his size, catch his theives just like flies" as the song says, and then i'll belive it.  |
Senseiben05 From: (Colorado) Joined: September 19th, 2003 Posts: 109 | Thats spiderman bro |
Fatso666 Joined: November 3rd, 2003 Posts: 190 | whats that gun and what map is it,since there are a laser grid on the floor in the background |
UbH From: (oregon) Joined: July 20th, 2003 Posts: 36 | If you want to learn 3d studio max,Maya,XSI soft Image,UnrealED ect. from the veary basics, I mean down to basics and wayyyyy beyond I totaly suggest you goto http://www.3dbuzz.com sign up and goto thE download section, and start downloading there way pimp Video tutorials they have WAYYYYY COOL THANK YOU 3DBUZZ.COM |
VSK_AgentSmith From: (Iowa) Joined: June 28th, 2003 Posts: 350 | I've been doing that for a while, their tutorials are the best I've seen so far, but some key parts seem really scattered...
Like their Maya section doesn't cover using ActorX for Maya Unlimited, although they do cover exporting static meshes in Maya PLE, which does me no good because I need PSK files...
I think I'll start learning 3DS Max because they cover so much more with that than they do Maya, the Maya is like half as long as the 3DS Max one, which kind of irritates me...
ALthough I don't know how well they cover the exportation of models/meshes from 3DS Max, but I did find out how to do it on a completely different tutorial, which makes me wonder if they included it in the original...
Anyway, I'm just rambling now... |
VSK_AgentSmith From: (Iowa) Joined: June 28th, 2003 Posts: 350 | Also, if you wait, all those tutorials from their site will be included with UT2K4, so if you don't have broadband, don't want to download, or just don't have the time to download them, you can get them all when you get UT2K4... |
UbH From: (oregon) Joined: July 20th, 2003 Posts: 36 | wow I didnt know about them including em in ut2004, SWEETISH |
VSK_AgentSmith From: (Iowa) Joined: June 28th, 2003 Posts: 350 | Yeah but I'm still not very happy with the tutorials, they're good starting points but don't give you much to work with, I've done several of their Unreal/Modeling VTM sets and I'm still often left out in the middle of nowhere about what I've learned...
They do a lot of conceptualization vs. practical application, and their tutorials, I mean when they actually walk y ou through something, minus their modeling tutorials, are kind of, well, shallow... I'd like to see more on weapon modding.
Their weapon modding section is nice as an introduction, unless you can already program in C, in which case you'll be counting sheep in no time. Even when they get into weapon modding, it doesn't give you very many walk-throughs, which I'd like to see, so that you get a better grasp of the concept...
Their weapon mod demonstration only does one thing, it makes a "Concussion Rifle" from the shock rifle, which does almost no damage but knocks you half way across the map in a single hit... Not very practical, and I'd like to see them do more mods and give a bigger taste of what can really be done...
Not a bad starting point but it needs more substance! |
UbH From: (oregon) Joined: July 20th, 2003 Posts: 36 | Have you goto http://www.3dlinks.com and clicked on tutorials? they get into some more deeper specifec stuff. |
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