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Romulus the Superman!
This Picture of the Day has been viewed 2519 times!
This Picture was added by ZeineR and validated by staff member: VSK_AgentSmith




Average User Rating: 5.6
Number of Votes: 21
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Total comments: 10 | Last comment: 11-09-2003 at 20:29

 #1 - Re: UbH - 11-08-2003 at 18:23
VSK_AgentSmith
From: (Iowa)
Joined: June 28th, 2003
Posts: 350
You know, you might consider making him cell shaded, I think it's a cool effect.... Dunno how it'd work for anime style character, but it looks cool on most other animation-based characters.

 #2 - 11-08-2003 at 19:01
ZDSGrim_Reaper
From: (Toledo, Oh)
Joined: September 17th, 2003
Posts: 55
I wanna see him "Spin a web twice his size, catch his theives just like flies" as the song says, and then i'll belive it.smilefrownembarrasment

 #3 - 11-09-2003 at 08:36
Senseiben05
From: (Colorado)
Joined: September 19th, 2003
Posts: 109
Thats spiderman bro stick out tongue

 #4 - 11-09-2003 at 10:20
Fatso666
Joined: November 3rd, 2003
Posts: 190
whats that gun and what map is it,since there are a laser grid on the floor in the background

 #5 - On the Topic of 3d applactions and such. - 11-09-2003 at 10:24
UbH
From: (oregon)
Joined: July 20th, 2003
Posts: 36
If you want to learn 3d studio max,Maya,XSI soft Image,UnrealED ect. from the veary basics, I mean down to basics and wayyyyy beyond I totaly suggest you goto http://www.3dbuzz.com sign up and goto thE download section, and start downloading there way pimp Video tutorials they have WAYYYYY COOL THANK YOU 3DBUZZ.COM Pimp!

 #6 - 11-09-2003 at 10:54
VSK_AgentSmith
From: (Iowa)
Joined: June 28th, 2003
Posts: 350
I've been doing that for a while, their tutorials are the best I've seen so far, but some key parts seem really scattered...

Like their Maya section doesn't cover using ActorX for Maya Unlimited, although they do cover exporting static meshes in Maya PLE, which does me no good because I need PSK files...

I think I'll start learning 3DS Max because they cover so much more with that than they do Maya, the Maya is like half as long as the 3DS Max one, which kind of irritates me...

ALthough I don't know how well they cover the exportation of models/meshes from 3DS Max, but I did find out how to do it on a completely different tutorial, which makes me wonder if they included it in the original...

Anyway, I'm just rambling now...

 #7 - 11-09-2003 at 10:56
VSK_AgentSmith
From: (Iowa)
Joined: June 28th, 2003
Posts: 350
Also, if you wait, all those tutorials from their site will be included with UT2K4, so if you don't have broadband, don't want to download, or just don't have the time to download them, you can get them all when you get UT2K4...

 #8 - 11-09-2003 at 11:40
UbH
From: (oregon)
Joined: July 20th, 2003
Posts: 36
wow I didnt know about them including em in ut2004, SWEETISH Rock

 #9 - 11-09-2003 at 11:57
VSK_AgentSmith
From: (Iowa)
Joined: June 28th, 2003
Posts: 350
Yeah but I'm still not very happy with the tutorials, they're good starting points but don't give you much to work with, I've done several of their Unreal/Modeling VTM sets and I'm still often left out in the middle of nowhere about what I've learned...

They do a lot of conceptualization vs. practical application, and their tutorials, I mean when they actually walk y ou through something, minus their modeling tutorials, are kind of, well, shallow... I'd like to see more on weapon modding.

Their weapon modding section is nice as an introduction, unless you can already program in C, in which case you'll be counting sheep in no time. Even when they get into weapon modding, it doesn't give you very many walk-throughs, which I'd like to see, so that you get a better grasp of the concept...

Their weapon mod demonstration only does one thing, it makes a "Concussion Rifle" from the shock rifle, which does almost no damage but knocks you half way across the map in a single hit... Not very practical, and I'd like to see them do more mods and give a bigger taste of what can really be done...

Not a bad starting point but it needs more substance!

 #10 - 11-09-2003 at 20:29
UbH
From: (oregon)
Joined: July 20th, 2003
Posts: 36
Have you goto http://www.3dlinks.com and clicked on tutorials? they get into some more deeper specifec stuff.



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