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  Unreal Tournament 2003 *BETA* Patch Released - Patches
  Posted by: Bibadi on 10-14-2002 @ 08:43 - Source: winbeta.org
This News Item has been viewed 1987 times!
The fix list for the patch is massive, check out below what the changes are,

CHANGE LIST:

Gameplay:


-suicides count against team score in TDM
-fixed attenuation flak chunk damage over distance
-reduced minigun spin up time slightly
-made shock beam effect thicker
-always keep dynamic light for shock projectile, even in low detail mode
-translocation destination adjustment bug fix
-"kdraw collision" disabled in MP
-player dies before ball gets through hoop should still get credit for throw
-fixed redeemer point blank shots
-double tap time invariant to gamespeed
-get rid of 03_2 use (duplicate of "three" sound)
-fixed problems with overtime not ending on first score in some situations
-fixed transloc camera sometimes taking two taps
-fixed 4 rocket bug
-fixed instagib really is instaGIB
-fixed 10 seconds before can speak again
-fixed killz in CTF-December, CTF-Face3, and BR-IceFields
-clamped max view bob
-fixed tokara forest switching to CTF
-fix for balllauncher switchaway bug
-fixed problem with teammates grabbing the flag right when you score
-fixed No Adrenaline mutator not allowing other mutators to work
-fixed getting correct bots on configured bot games with no bots on one team
-fixed falling damage bug
-straightened lightning bolt
-fixed shieldgun impact charging effect fps slowdown

HUD/Menus:


-typed messages stay up on HUD longer
-don't limit chat when game is paused
-fixed joystick support in menus
-added joystick hat support
-made sure "showlog" leaves fullscreen first
-new HUD options in menus: Number of console messages shown Console message font size Ability to turn on and off various pieces of the HUD Ability to scale the HUD
-Cut and Paste in Console and server browser/edit boxes.
-Change IForce to TouchSense Mouse Settings
-Added Min/Max players to Map Selection
-Added Author Name to Map Selection for Non-Epic maps
-Add Description field for Mod Authors and hooked it to the scrolly
-Added Announcer volume control to menus
-'Speech' binder menu in Settings.
-Mouse wheel support on speech menu. On by default, but the ut2003.ini option bSpeechMenuUseMouseWheel turns it off.
-Letter key support in Speech Menu. The ut2003.ini option bSpeechMenuUseLetters -turns this on, and you can specify what keys it uses in the .ini file as well.
-Fix [ALL] being at the bottom of the speech menu player list.
-Fix bug where ragdolls didn't turn skeletal when they fall into lava volume.
-If there is no momentum on death, add a small random one. Reduces ragdolls just falling to their knees.

AI:


-bots supporting player will grab nearby pickups
-fixed bots rotating to acquire targets too fast
-added ReactionTime parameter for bots
-fixed bots stuck in corners wanting to go to paths above
-bots go after adrenaline more

Editor:


-fixed editor crash when rebuild paths with new pickupbase
-UnrealEd works on Win98

Networking:


-added option to cap framerate in netplay (on by default). This improves client smoothness by keeping client physics updates more in sync with server. Its controlled in your UT2003.ini file in the [Engine.LevelInfo] section by bCapFramerate.
-improved ping measurement shown in scoreboard
-F6 bound to "stat net" again
-improved client movement on jumppads
-Buddy list wildcards
-Master server cheat protection MD5 support
-Removed server connect() 10054 warning
-servers no longer don't reconnect to master server on authentication failure
-Show server ip in server browser
-Remove ICMP logspam by default
-IRC client under 'Chat' tab in Server Browser.
-Added 'Server Browser' button in-game so you can view servers/chat without leaving game.
-Remove spurious qhull-related warnings at the console eg. when running a server.
-Removed a lot of server log spam

Compatibility:


-fixed CD check problems on some machines

D3D


-fix for SiS 315 and certain other non TnL cards not being able to run the game
-better debug output for fatal failures
-better handling of running out of memory in default pool
-possible fix for UD3DRenderDevice::Unlock crash
-possible fix for "CreateVertexBuffer failed (D3DERR_INVALIDCALL)" crash
made code respect D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR caps bit
-fixed case that led to an invalid stage setup in certain scenarios
-Voodoo 3/5 & G400 workarounds

OpenGL


-replaced 8x8 dummy texture with 1x1 texture
-increased VARSize from 20 to 32
-added code to correctly fill in GMachineVideo
-implemented DesiredRefreshRate
-implemented ReduceMouseLag
-friendly error message when trying to run the Editor
-implemented missing case where neither NV_texture_env_combine4 nor ATI_texture_env_combine3 are exposed



          Next News Post 10-14-2002 @ 10:04 - Okay since everyone else did...
          Previous News Post 10-13-2002 @ 21:31 - Character Meshes Released!!

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User Comments  
The following comments are owned by the user that posted them. Unreal Tournament Files is not responsible for their content.

Total comments: 7 | Last comment: 10-24-2002 at 12:08

 #1 - Yikes a Beta Patch :S - Posted by: Arthas19 (Member) on 10-14-2002 at 17:38
This is very strange to see a Beta patch for a game, whu not realese the full patch right away, it kind a weird eek!confused

 #2 - arg - Posted by: doodle (Member) on 10-14-2002 at 17:39
Wish they would release something that let UnrealED run in something less than 32bit color.
My stupid intel chipset doesn't even support 32bit color. It only manages 24bit. Aaargh!!!


 #3 - I agree #1 - Posted by: doodle (Member) on 10-14-2002 at 17:44
Yup, I wonder too, #1. confused
I suppose they didn't take time to test it really well because they were in such a hurry to fix all those bugs. Dunno, kinda makes me want to wait for a final.


 #4 - You are all nuts!!!!!!!! - Posted by: StarGunner (Member) on 10-20-2002 at 16:15
I would state for all people not to DL this because a "BIG" scam is on right now where people say their from Epic, and ask for your CD key! Epic would never do that and if you whant to know what happens after they get your CD Key? they play as you online and can then hack into your game and BOMB YOUR P.C. so please don't DL this Beta Pach!Two Thumbs Down!

 #5 - erm, Stargunner, hehe - Posted by: doodle (Member) on 10-21-2002 at 08:58
U might want to know that has been done for "ages." Are u saying it just started happening?? That has been done for other games.

Alright, get on-line and then start up ut2003 and go to the online play menu. Wait for the news to load and then read that. Right there Epic says what to watch for.

Also, the DL is safe, it is from Epic, just look at it, it fixes a WHOLE lot of bugs. Third parties couldn't fix all that so quick. Besides, isn't it on Epic's page?

Sry, gotta go.


 #6 - WHA??!?!?! - Posted by: doodle (Member) on 10-24-2002 at 12:08
IS IT FROM EPIC??
Stargunner, my apologies. Where is this patch from? It isn't on the ut2003 page OR epics technology page. Hmm, u might be right.


 #7 - WHA??!?!?! - Posted by: doodle (Member) on 10-24-2002 at 12:08
IS IT FROM EPIC??
Stargunner, my apologies. Where is this patch from? It isn't on the ut2003 page OR epics technology page. Hmm, u might be right.




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