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UT3 Weapons |
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This Page has been viewed 60,779 times NOTE: All information in this section pertains to a game in development, and as such may be subject to changes over time.
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Name |
Primary Fire |
Secondary Fire |
| Impact Hammer |
Ram |
Deflection? |
| Ammo Type: |
[no ammo required] |
| Weapon History/Synopsis |
The Impact Hammer is a melee piston initially devised for mining purposes. It soon found it's way into the Tournament as a melee weapon, and after taking a backseat to the Shield Gun for several years, the Impact Hammer returns as the Liandri Tournament returns to it's evolutionary roots.
(HINT: Fire at the ground while jumping for an extra kick - just make sure you can take the recoil damage.) |
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Name |
Primary Fire |
Secondary Fire |
| Dual Enforcers |
Single-round Fire |
Burst Fire |
| Ammo Type: |
High-caliber Bullets |
| Weapon History/Synopsis |
The Enforcer light pistol dates back quite some time. Being a natural evolution of classic 9mm firearms used during the 21st Century, Enforcers are bolt-action semi-automatic pistols which pack quite a punch - especially considering their armor-piercing capabilties. While the Enforcer was superseded by the AR770 Assault Rifle, it has returned to the Tournament by popular demand.
The Enforcer is best used as a starter weapon, although in the hands of a skilled player, it can be lethal even
against minigun wielders. |
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Name |
Primary Fire |
Secondary Fire |
| ASMD Shock Rifle |
Instant-hit Beam |
Shock Cell |
| Ammo Type: |
ASMD Shock Core |
| Weapon History/Synopsis |
Over the years, the ASMD Shock Rifle has become the most recognisable weapon in the Tournament, possibly because it's the only one to retain it's core formula. The Shock Rifle is a hit for fast, efficient attackers because of the beam shot. Some prefer the shock cell function, and hone their usage of it to lethal effect. Others prefer the Enhanced Shock Rifle, used in InstaGib matches. Either way, no one can deny that the ASMD is the family favourite.
(HINT: Smack a shock cell with the primary fire beam when it gets within close proximity. ) |
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Name |
Primary Fire |
Secondary Fire |
| Link Gun |
Plasma Bolts |
Particle Beam |
| Ammo Type: |
Plasma Cells |
| Weapon History/Synopsis |
The Link Gun is an updated version of the old favourite, the Pulse Rifle. It's actual development name is the Advanced Pulse Rifle. While it holds the same primary functions as it's predecessor, the cutting torch has long since been replaced with a toggleable sentient pulse matrix. Under normal circumstances, the matrix works like the old torch did. However, upon contact with an ally, the torch toggles and causes a chain reaction, powering up an ally's Link Gun, repairing vehicles and objects, and recharging generators.
(HINT: Up to three people can link their weapons together, but the streams must not touch, or the reaction will
reverse!) |
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Name |
Primary Fire |
Secondary Fire |
| Stinger Minigun |
Full-auto Fire |
Rapid Burst Fire |
| Ammo Type: |
Tyridium Shells |
| Weapon History/Synopsis |
| The Stinger was originally developed as an assault rifle which used Tyridium Shards as it's primary amunition. Even though the initial Stinger design is now obsolete, many design elemets were carried through into this new iteration of the minigun design, including the usage of the much more devastating Tarydium crystal, which is cut and used as ammunition. This new minigun is more lethal than it's generic counterparts because of these design enhancements. |
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Name |
Primary Fire |
Secondary Fire |
| Flak Cannon |
Flak Burst |
Frag Grenade |
| Ammo Type: |
Metal Shells |
| Weapon History/Synopsis |
| Formally known as the Flechette, this weapon from Trident Defensive Technologies has stepped up considerably since it's first Tournament incarnation. It's evolutions include superheating munitions via ionization and changing the shell function to a full-on fragmentation grenade. It's hard to say much about the Flak Cannon, because what you see is what you get - a mean close-combat weapon. |
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Name |
Primary Fire |
Secondary Fire |
| AVRiL |
AV Rockets |
Target Tracking |
| Ammo Type: |
Laser-guided Rockets |
| Weapon History/Synopsis |
| The AVRiL is a typical anti-vehicle rocket launcher, which comes with a tracer function. Other than that, no details are known about the new, upgraded AVRiL. |
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Name |
Primary Fire |
Secondary Fire |
| Rocket Launcher |
Fire Rocket |
Triple Fire |
| Ammo Type: |
Compact Missiles |
| Weapon History/Synopsis |
A weapon designed almost exclusively for the Liandri Tournament, the Rocket Launcher's design quickly caught on and catapulted it into the military spotlight, rendering the old Eightball obsolete. In it's last appearance, the model used was the Trident Tri-Barrel, a weapon designed to exploit the burst-fire function with it's rotating rearloading design. The Tri-Barrel sacrificed half of it's total burst payload for enhanced firing speed and homing compatibility.
(Hint: When charging up the rocket's triple fire, there are two fire modes. By default, the rockets will fire in a straight line, however, if the primary trigger is pushed after the secondary and is held while charging, the rockets will fire in a tight spiral formation.) |
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Name |
Primary Fire |
Secondary Fire |
| Sniper Rifle |
Fire Round |
Scope Zoom |
| Ammo Type: |
5.56mm Rounds |
| Weapon History/Synopsis |
| The sniper rifle is a standard-issue weapon. The only upgrades it has received since the first season of the Liandri Tournament are an increase to scope zoom (10x), and enhanced armor-piercing capabilities. Other than this, it's just your typical stock rifle. |
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Name |
Primary Fire |
Secondary Fire |
| Redeemer |
Missile |
Remote Missile |
| Ammo Type: |
Nuclear Warheads |
| Weapon History/Synopsis |
Undoubtedly the most powerful personal weapon in the Tournament, this miniature thermonuclear warhead launcher takes the phrase "A lot of bang for your buck!" and takes it a dozen steps too far. When a Redeemer missile is launched with good aim, people die. That's all there is to say.
(HINT: When controlling the guided missile, you're a sitting duck. Make sure you're not vulnerable!)
(HINT: Never aim a missile, free or guided, on a direct path. If it is shot down mid-flight, the warhead will be wasted.) |
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