[Register] [683720 Members] [277 Online; 139 Members, 138 Guests]  
Unreal Tournament 3
File Search


Click Here for Advanced Search Options



Unreal Tournament 3 Downloads > Official Releases > Patches:
Unreal Tournament 3 Retail 1.1 Patch
Filename: unrealtournament3_v1.1_patch.exe


Size:
Developer:
Downloads:
Date Added:
Type / Category:
234.08 MB
Epic Games
7558
12-10-2007
Official Releases > Patches


Average User Rating: 9.6
Number of Votes: 23
Related Files:
Latest 5 Official Releases > Patches:
- UT3 Retail All-In-One Patch v2.1 (Patch 5)
- UT3 Retail Patch 2.0 (Patch 4)
- Unreal Tournament 3 v1.3 Patch
- Unreal Tournament 3 v1.2 Linux_Server
- Unreal Tournament 3 v1.2 Patch

5 Other Files by Epic Games:
- UT3 Linux Dedicated Server Update v2.1
- UT3 PS3 Mod Tools Patch v2.1
- UT3 Retail All-In-One Patch v2.1 (Patch 5)
- UT3 Titan Pack Expansion
- UT3 Retail Patch 2.0 (Patch 4)

 Join our Vent Server


 The Site
 » Home Page
 » Latest Poll
 » Forums
 » About UT200xFiles
 » UT200xFiles Staff
 » Apply To Volunteer
 » Advertise
 » Link to us
 » Make Start Page

 The News
 » News
 » News Headlines
 » News Archive
 » Submit News

 The Files
 » File Browser
 » File Search
 » Submit Files
 » Submission Guidelines
 » Plagiarism Policy

 The PotD
 » Submit PotD
 » PotD Archive

 Unreal Tournament 3
 » Screenshots
 » Weapons
 » UT3 Downloads

 Unreal Tournament 2004
 » Console Commands
 » Interviews
 » Cheats
 » UT2004 Downloads
    - Maps
    - Models
    - Mutators
    - Official Releases
    - Skins
    - Utilities

 Unreal Tournament 2003
 » Overview
 » Console Commands
 » UT2003 Downloads
    - Maps
    - Mods
    - Models
    - Skins
    - Utilities

 Unreal Tournament
 » Game Information
 » Screenshots
 » Cheats
 » UT99 Downloads

 Unreal 2
 » XMP Information
 » Screenshots
 » Cheats
 » U2 Downloads

 Unreal
 » Game Information
 » Screenshots
 » Cheats
 » Unreal Downloads

 The Community
 » Links
 » Forums
    - UT Series General
    - UT 2007 General
    - Modding & Editing
    - Clan Forum
    - Problems & Help
    - Rants & Raves

 Vote for us
Click here to link to UT2004Files.com




Unreal Tournament 3 Retail 1.1 Patch - File Description  


Description:
Version 1.1 update for Unreal Tournament 3, offers a wide variety of graphics, UI and networking changes. Works with English, French, German, Italian and Spanish language editions of the game.

Changelist
----------

Gameplay:

- Fixed scaling of certain player meshes (increased in size some human and robot meshes). Addresses meshes being smaller than collision box, as well as eyeheight issues.
- Fixed feigning death into/through ForcedDirVolumes.
- Fixed grenade effects in water.
- Increased hellbender rear turret damage.
- Reduced Goliath machine gun spread, plus slight damage increase.
- Fixed warfare scoring for locking down a prime node not called "prime node".
- Slightly increased momentum taken for damage by mantas and vipers.
- Flak, Rocket, and Shock do slightly more damage to manta and viper.
- Made sure Hellfire SPMA cannon can't fire through walls.
- Increased incoming SPMA fire sound radius.
- Fixed impact jumping with hoverboard.
- Fixed bot Pawns losing their PRI at the end of the match, causing them to, among other things, be invisible
- Fixed being able to switch away from the rocket launcher in the delay between the third rocket being loaded and the weapon autofiring.
- Fixed weapon crosshair incorrectly turning red when hit enemy on the client, but not on the server.
- Disabled attenuation/spatialization on mission briefing sounds.

AI:

- Improved bot AI with darkwalker.
- Tweaked bot voice message frequencies.
- Bot aiming tweaks.
- Fixed bots attacking friendly player in rare cases when that player recently stole an enemy vehicle.
- Fixed bots not handling the "Hold This Position" order correctly when the player giving the order is in a multi-person vehicle.

Demo playback:

- Fixed demo playback not ending/looping correctly when the demo ends due to the DemoRecSpectator being destroyed before the end of the file is reached.
- Demos can now be paused.
- By default, demo playback now runs at full speed and interpolates in between demo frames using the normal client simulation code. The old frame-locked method is still available by passing ?disallowinterp. Timedemos are unaffected by this change.
- Fixed demoplay URL parsing counting the options as part of the filename unless an extension was specified in the demo name
- Added a "Delete Demo" button to the demo playback menu.
- Demo playback now properly handles rotation when viewing a Pawn in first person.
- Fixed looking around while spectating a vehicle.
- Fixed demo playback not working if the PlayerController didn't get recorded into the first frame

Server Browser:

- Implemented History tab page in server browser, with ability to "lock" favorites on that page.
- Implemented a Favorites tab page in the server browser.
- Added 'Join as spectator' feature.
- Server browser uses smaller font to display more servers.
- Fixed custom mutators not appearing in server browser.
- Fixed custom gametypes not displayed in server browser's window.
- Fixed server browser's listed MaxPlayers being incorrect.
- Added filter option for dedicated servers.
- Fixed server browser showing an incorrect goal score and time limit when the .ini values were used.
- Fixed incorrect mutators appearing in server browser details if client & server are not using the same language

User Interface:

- Can now save settings/progress even if have never created a profile.
- Added ping and connect time to scoreboard.
- Removed annoying confirmation menu when starting a game.
- Removed unnecessary top settings page (can use tabs at the top of the settings to navigate).
- Added a Messages tab to the mid game menu.
- Friends messages now saved until explicitly deleted.
- Finer control over mouse sensitivity, using an edit box instead of a slider.
- Added framerate smoothing and FOV options to the advanced video menu.
- Increased max players/bots in menus to 32.
- Fixed auto switching to vote menu at end of match.
- Improved mid game menu performance (don't render world behind it).
- Added version number to main menu.
- Fixed binding gamepad/joystick keys (you must set AllowJoystickInput=1 in the [WinDrv.WindowsClient] of your UTEngine.ini to enable gamepads/joysticks).
- Fixed up the GDF project for Vista

HUD:

- Added the killer weapon to victim messages.
- Fixed flag and orb scaling in minimap at high resolutions.
- Fixed node teleporter not showing "You can't teleport with orb" message on clients.
- Fixed situations where "get in vehicle" pictograph wouldn't work correctly.
- Still draw the clock on the scoreboard after the game is over.
- Fixed Duel HUD issues.

Networking:

- Implemented STUN support (Simple Traversal of UDP Through Network Address Translators) to enable clients and servers to connect from behind a NAT.
- Fixed "open" console command when connecting to Internet servers
- Fixed team scores very rarely not updating for a client.
- Fixed bot faction option when running a listen server.
- Fixed link setup not reset correctly when going from a map with a custom link setup to one using the default.
- Fixed a case where Duel would place an incoming player on the wrong team when some players were still travelling.
- Bullseye stats are now properly recorded.
- Fixed clients not travelling to downloaded maps correctly.
- Fixed the client and server getting into a loop sending each other close messages in some situations.
- Quick match incorporates player rating into search decision.
- Fixed issue where Vista clients would not receive all servers from a server browser search.
- Applied proper fix to suppressing voice on dedicated servers.
- Fixed issues with players not getting on right team in Duel and Duel+Survival if a player leaves in certain timing windows during map transitions.
- Fixed previous level PRIs showing up on the scoreboard/leaderboard after the client travels (making it look like players have already scored lots of points when those clients are in fact still loading)
- Fixed losing your custom character mesh after changing teams during a match.
- Implemented DUEL match stat reporting for gamespy ladder.
- Fixed bugs and exploits associated with ServerViewNextPlayer()/ServerViewPrevPlayer()/ServerViewSelf() being received after the server has already moved the PlayerController out of the spectating state
- Added "BecomeActive" exec to switch from spectator to player

Server Administration:

- Dedicated servers do not require CD keys.
- Added -configsubdir= command line option to cause .ini files to be loaded/saved from the specified subdirectory of GameConfig
- Added QueryPort configuration and command line option.
- Added an "AdminChangeOption [option] [value]" console command for server admins. This allows changing most simple .ini values (e.g. GoalScore) from the client. This command will not override URL options. The change will take effect after the next map change.
- Added an "AdminPublishMapList" console command for server admins. This overrides the server's map list for the current game type with the one on the client that used the command.
- Uses GameReplicationInfo.ServerName if set for the name of the server on the server browser.
- Added "AdminForceVoiceMute" and "AdminForceVoiceUnMute": Stops/Starts a player from sending voip to others
- Added "AdminForceTextMut" and "AdminForceTextUnMute": Stops/Starts a player from send text messages to others
- Updated AdminPlayerList to show the PlayerID of the players on the server.
- Updated Kick/Ban to allow for using either the player name or the id
- Fixed servers advertising as the wrong gametype if the gametype is changed without restarting the server
- Fixed IP addresses being reported in host byte order instead of network byte order
- Added new IdleServerTickRate property to IpDrv.TcpNetDriver. If not set, IdleServerTickRate defaults to MaxTickRate. Can be set to lower values to reduce server CPU utilization when 0 players. Reported ping will increase if set lower.

Map Specific

- Fixed WAR-Avalanche terrain LOD popping issue on high end PCs.
- Fixed bots rarely getting stuck in mid air in DM-Gateway in the city section.
- Fixed some VCTF-Suspense pathing issues.
- Fixed issues with circular lift on DM-Deimos.
- Fixed translucent mesh sorting issues in DM-Gateway.
- Improved bot AI with Leviathan in Torlan.

Campaign/Co-op:

- Fixed a bug that could cause too many bots to be added to co-op matches in some cases.
- Added support for seamless travel interrupting a travel to start another travel. This fixes single player breaking if the host selects the next mission before the clients have finished travelling to the mission selection level
- Fixed extra copy of a character when a human player leaves a co-op game at the right time.
- Changed network loss during single player to result in player signed in locally.

Modding:

- Improved support for creating PS3 mods.
- Added a SupportedGameTypes field to UTUIDataProvider_Mutator. If some entries are in this array, the mutator will only be visible in the menus if the selected gametype is found in the array.
- Fixed custom gametype midgame menus not being used correctly.
- Shipping script compiler now allows localized/config defaultproperties because otherwise autodownloaded mods have no way for their localized/config variables to work.
- Added Get/SetSpecialValue() stubs to Object to allow mods to expose values that can be modified without creating a dependancy.



Unreal Tournament 3 Retail 1.1 Patch - File Download Options  
Primary Download Locations:

 
Name:
Location:
Provided by:

Worldwide Mirror by FileFront
USA Central
FileFront.com

Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
 



Unreal Tournament 3 Retail 1.1 Patch - User Comments  
The following comments are owned by the user that posted them. Unreal Tournament Files is not responsible for their content.

Total comments: 7 | Last comment: 02-13-2008 at 13:23

 #1 - Posted by: tolga (Member) on 12-11-2007 at 11:49
link doesnt work ...

 #2 - Posted by: stuka69 (Member) on 12-12-2007 at 07:04
cool my game still runs after patching, that's all that matters lol

 #3 - Posted by: BTU_Looser (Member) on 12-23-2007 at 15:29
- Improved support for creating PS3 mods.

.... well that's just horrible, stop making game consols a damn computer


 #4 - Posted by: Kouen (Member) on 12-26-2007 at 23:34
You misunderstand. I don't believe you can make mods on the PS3, but thanks to the PS3's hard drive, you can now copy mods over from your computer, which is advantageous since apparently PS3 players and PC players can interact on the same servers.

That means that you can now show those console nublets why we're better. wink

(Just kidding, wub you console folks. stick out tongue )


 #5 - uh - Posted by: SpecOpsSoldier (Member) on 01-05-2008 at 16:46
I can't even finish a single match now without the game crashing. It seemed to work a lot better without the patch :-/

 #6 - Posted by: THE_VIP (Member) on 01-12-2008 at 19:06
Well, the PS3 players can use keyboard and mouse, so...

 #7 - Posted by: DarkHades (Member) on 02-13-2008 at 13:23
Its a war of PC's vs PS3's theres always the goods and the bads about these systems like the PS3. It's hard to control a guy (without the PS3 keyboard). But yet the graphics are great. PC is the opposite of the PS3 good control but sucky graphics, and slow (depends if you put on very high settings). The overall problem of UT3 is the lag. I hope that a 2nd patch would help fix this lag a little cause its driving me nuts shooting a guy and the shoot is delayed for like 5 seconds.



When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!



  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this File please:

Game News

 Latest Files
 » Clan MD skins Fi.. (3.0)
 » DM-Dark Cemetery (1.0)
 » Unreal Championsh.. (v1)
 » KF-Citadel25 (1.0)
 » CTF Eightball (1.0)
 » Clan MD LAST (2.5)
 » DM-Guadelou (1)
 » Chizra (1)
 » unreal_remix (1.0)
 » DM-PWN-Facility (1)

 Latest News
 » Unreal Development K..
 » What do you think of..
 » That time again upda..
 » FileFront Network In..
 » FileFront Network In..
 » Uploading your files..
 » To all end users of ..
 » Issues with the File..
 » Hiring vehicle makers
 » FileFront Network In..

 Affiliates





 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict
You got served by FN1 in 0.0743 seconds using 6 MySQL queries and 13 includes
Copyright © 2009 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & Delta. Use of Unreal Tournament Files materials is subject to certain Terms & Conditions.
TM & © 2009 Epic Games, Inc.. All rights reserved. Unreal and related marks are trademarks of Epic Games, Inc.