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Unreal Tournament 3 Downloads > Modifications > Gametypes:
Unreal Construction (V1.0a)
Filename: unreal_construction_v1.0a.zip

Date Added:
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2.08 MB
Christopher Cox
Modifications > Gametypes

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Unreal Construction (V1.0a) - File Description  

This version (1.0a) is the LATEST version.

Unreal Construction offers a new sandbox gametype which allows player to build
structures with one another. Players can save/load their creations and even destroy
them and each other in battle mode.

This MOD is based on the fantastic Tribes 2 Construction modification.

Unreal Construction (V1.0a) - Screenshots  
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Unreal Construction (V1.0a) - File Download Options  

Primary Download Locations:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download Unreal Construction!

Unreal Construction (V1.0a) - Readme  
Readme File:


Author: Christopher Cox

E-mail: y2rimmer@hotmail.com

Please ask if you wish to use the mod in another modification.


1.0 About the MOD

Unreal Construction offers a new sandbox gametype which allows player to build
structures with one another. Players can save/load their creations and even destroy
them and each other in battle mode.

2.0 Installation

Simply copy the UTGame folder in this archive over your existing UTGame folder. By
default, this is located in 'DocumentsMy GamesUnreal Tournament 3'.

3.0 Starting a Game

A new gametype should be available called 'Unreal Construction'. Select this and start a new game the way you would with any other game type.

NOTE: It is highly recommended you disable bots because, quite simply, they don't know how to build! To do this you can set the number of combatants to 1 or type 'killbots' into the console (F10) when
the game has started.

4.1 Admin Console Commands (F10 brings up the console)

(Dedicated servers require login via command: AdminLogin [Password])

Deletes all built objects on the map.

Deletes all objects that do not have an owner. In other words, this will delete objects by players that have since left the server.

AdminDeleteObjectsByPlayer [name]
Deletes the specified player's pieces.

AdminSaveBuilding [filename]
Saves all objects under the specified filename. This file is saved on the server only and not your computer. Use LocalSaveBuilding for that instead.

AdminSavePlayerBuilding [filename] [playerName]
Saves all objects belonging to the specified player. This file is saved to the server.

AdminLoadBuilding [filename]
Loads objects from the server. Be aware this will only load saved buildings from the server, and not your computer.

AdminEnableVehicles [true/false]
Enable/Disable vehicles as required.

AdminEnableBattlemode [true/false]
Enable/Disable battlemode. Battlemode equips players with weapons and makes all built objects destructable. Make sure you save first!

4.2 Public Console Commands

Display the total number of built objects on the server.

LocalSaveBuilding [filename]
Save all objects to your computer under the specified filename.

NOTE: Saved building files are located in the following folder:
DocumentsMy GamesUnreal Tournament 3UTGameConfigUTSavedBuildings

5.0 Known Issues

- There is an object limit of approximately 1030 objects for clients. If any additional objects are created after this limit is reached, clients will not see them. Singleplayer games and server hosts have no object limit as far as I am aware.

- The Nemesis and Viper vehicles appear textureless when they're spawned.

- The triangle piece only works for right angled triangles. If you find that the triangle is not appearing as it
should, even on a right angled triangle gap, then try building off of a different edge (Try to avoid building off the hypotenuse when possible).

Unreal Construction (V1.0a) - User Comments  
The following comments are owned by the user that posted them. Unreal Tournament Files is not responsible for their content.

Total comments: 2 | Last comment: 07-04-2012 at 00:17

 #1 - 04-05-2011 at 16:03
From: (Illinois)
Joined: December 23rd, 2007
Posts: 137
Sweet! So, like Garry's Mod, but Unreal-ized.

 #2 - 07-04-2012 at 00:17
From: (Wanganui)
Joined: July 2nd, 2012
Posts: 2
...And you can do exactly the same thing, but in better quality on Unreal Editorconfused

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