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Unreal Tournament 2004 Downloads > Official Releases > Patches:
UT2004 v3323 Patch
Filename: ut2004winpatch3323.exe


Size:
Developer:
Downloads:
Date Added:
Type / Category:
12.19 MB
Epic Games
8201
09-13-2004
Official Releases > Patches


Average User Rating: 8.6
Number of Votes: 39
Related Files:
Latest 5 Official Releases > Patches:
- UT2004 SoundBlaster X-fi Patch
- UT2004 3369.2 patch for Mac OS X
- UT2004 Linux v3369.2 Patch
- UT2004 Win32 Server v3369 Hotfix
- UT2004 3369.1 Mac Hotfix

5 Other Files by Epic Games:
- UT3 Linux Dedicated Server Update v2.1
- UT3 PS3 Mod Tools Patch v2.1
- UT3 Retail All-In-One Patch v2.1 (Patch 5)
- UT3 Titan Pack Expansion
- UT3 Retail Patch 2.0 (Patch 4)

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UT2004 v3323 Patch - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
WARNING: Ive been hearin some talk that ANTI TCC has been kicking people with the patch so that seem like the only downside. As you can see, there is many bot fixes and if you read the last line......loading time speedup smile (>^_^)>

Onslaught related:
- Fixed accessed none in mid-game GUI code
- New, optimized Goliath shot hit effect
- Fixed Raptor camera from clipping into the world
- fixed collision hole in Goliath
- vehicle splash rings
- fixed daredevil message to only show the stats that made you a
daredevil
- Manta water spray effect
- If two nodes are an equal number of links away from the enemy
powercore, the autospawn system will now select the one physically
closer to the core instead of randomly picking one.
- Optimized some effects to improve client performance

Onslaught AI:
- greatly improved AI control of flying vehicles
- fixed bot getting out of vehicle and instantly killed causing AI
problems
- bots in mantas and scorpions may jump out if about to be hit by avril
- Improved Leviathan AI
- improve Raptor firemode selection AI
- bots like jumppads more in Onslaught
- improved AI initial node rush
- bots better at comboing with PRV side gun
- improve AI vehicle route following (less backing up)
- high skill bots jump out of mantas that have web projectile stuck to
them
- fixed occasional bot in vehicle getting stuck on inventoryspot
- fixed bot avril locks when bot can't see target
- fixed bots trying to heal node from too far away
- fixed defenders staying in vehicle too long when node unpowered
- PowerCores now block paths through them (need to rebuild paths for
this to work)
- bot Mantas more aggressive against foot enemies
- bots smarter about navigationpoints blocked by vehicles
- move as close as possible in vehicle if no path to dest (until
currentpath isn't useable)
- bots pick best side of vehicle to get out
- Entering a vehicle turns off a pawn's and a pawn's weapon's
AmbientSounds
- bots keep manning tanks (and other "important" vehicles) when possible
- bots do multiple dodges toward road pathnodes
- improved bots staying focused on enemy attacking power core
- if bot can't get out of vehicle turret, he tries to switch to driving
vehicle if there's no driver
- bots understand they can't shoot through powernode shields
- bots don't toss spidermines into powernode shields
- fixed bots in vehicles trying to use teleporters
- improved bot use of handbraking for steering

General game play:
- removed log warnings when damagetype is none
- fix for getplayerstart log spam in invasion
- Fixed the single player not going to the SP_Main menu after showing
the intro
- fixed script warnings
- Only allow suicides once every 10 seconds

Demo Recording:
- Added a hack so that demorecdrivers always convince the server that
it's UTX files are Gen=1
(fixes CTF flags not showing in demos recorded on dedicated server
installs)

Networking:
- UT2K4 works with WinXP SP2 firewall
- speed hack detection improvements (less problems for people with just
bad connections)
- Fixed Linux server crash when Master Server drops connection
unexpectedly. (in 3270.1)
- increased default ConnectionTimeout to 30 seconds
- fixed cases where non-replicated emitters were being spawned server
side (performance improvement)
- Fix for server travel crash bug.
- fixed destroyed vehicles disappearing so much on saturated connections
- Properly handle the FailCode command coming from the server. This was
what would cause a client to appear "locked solid" when 2 clients were
trying to join the last slot.
- "Only Official Maps" toggle in server browser now becomes disabled
when mods are loaded.
- Fixed the server browser Filters description overlap.
- Fixed Classic Translocator Setting in net games.
- The "Press F10 to" Connection Message makes its return.
- Fixed vehicles looking flipped over on clients when they aren't
- Servers recover if connection to master server fails during receive
- Fixed HandleStream crash on server with some user Assault levels on
connections with packet loss

Editor:
- added per layer detail settings for terrain deco layers
- fixed particle editor crash

Engine/General:
- fix for proces****wall crash
- fixed script assignment bug (assignment of deleted actors resulted in
no change from the current value).
- loading time speedup.




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




UT2004 v3323 Patch - File Download Options  
Primary Download Locations:

 
Name:
Location:
Provided by:

Worldwide Mirror by FileFront
USA Central
FileFront.com

Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
 



UT2004 v3323 Patch - User Comments  
The following comments are owned by the user that posted them. Unreal Tournament Files is not responsible for their content.

Total comments: 22 | Last comment: 10-10-2004 at 19:50

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: Gothic_Knight (Member) on 09-13-2004 at 09:22

 Expand#2 - Posted by: RafDcKillaz (Member) on 09-13-2004 at 12:21

 Expand#3 - Posted by: Saiyaman156 (Member) on 09-13-2004 at 12:45

 Expand#4 - Posted by: Masta_P92 (V.I.P. Member) on 09-13-2004 at 12:57

 Expand#5 - Posted by: Saiyaman156 (Member) on 09-13-2004 at 13:12

 Expand#6 - Posted by: LauZaIM24 (Member) on 09-13-2004 at 13:14

 Expand#7 - not happy - Posted by: HEROBIN01 (Member) on 09-13-2004 at 14:46

 Expand#8 - Posted by: Gothic_Knight (Member) on 09-13-2004 at 15:09

 Expand#9 - Posted by: eXanX (Member) on 09-13-2004 at 15:32

 Expand#10 - Posted by: KerrAvon (Member) on 09-13-2004 at 21:05

 Expand#11 - er how can you not know... - Posted by: Solaris (Member) on 09-14-2004 at 00:14

 Expand#12 - Posted by: Slipknotic (Member) on 09-14-2004 at 02:47

 Expand#13 - Posted by: Wai_4 (Member) on 09-14-2004 at 08:11

 Expand#14 - Posted by: Gothic_Knight (Member) on 09-14-2004 at 08:40

 Expand#15 - Posted by: Wai_4 (Member) on 09-14-2004 at 09:52

 Expand#16 - Posted by: Saiyaman156 (Member) on 09-14-2004 at 10:22

 Expand#17 - Posted by: Gothic_Knight (Member) on 09-14-2004 at 12:24

 Expand#18 - Posted by: () on 09-15-2004 at 08:37

 Expand#19 - yay it's out - Posted by: Taggerung (Member) on 09-15-2004 at 10:04

 Expand#20 - Posted by: Wai_5 (Member) on 09-15-2004 at 10:45

 Expand#21 - Posted by: Slipknotic (Member) on 09-24-2004 at 22:27

 Expand#22 - Posted by: Cerebrus (Member) on 10-10-2004 at 19:50



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