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Unreal Tournament 2004 Downloads > Models > Others:
Node Runner (Final) (1.05)
Filename: noderunnerfinal1.05.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
2.08 MB
1.05
WickedPenguin
3382
07-15-2004
Models > Others


Average User Rating: 7.6
Number of Votes: 5
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Node Runner (Final) (1.05) - File Description  


Description:
This vehicle moves at the same speeds as the manta. It shoots raptor projectiles at a high rate. Its a 2 seater and the second driver controls the rear gun. It also as really high acceleration. You can also use crouch to lower the vehicle. Pretty similar to the manta. It has 250 health



Node Runner (Final) (1.05) - Screenshots  
Screenshots:
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Node Runner (Final) (1.05) - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download Node Runner (Final)!



Node Runner (Final) (1.05) - Readme  
Readme File:
Vehicle: NodeRunner Final V1.05 (PUBLIC)
Game: Unreal Tournament 2004
Author: Mark Rossmore (WickedPenguin)
Copyright: ©2004 Wicked Penguin Corporation
Web Site: http://www.WickedPenguin.com
E-mail: mark@wickedpenguin.com

If you have any suggestions/comments, or if you use this vehicle in a game or map, please let me know! I'd love to see it in action! E-mail: mark@wickedpenguin.com

Release: May. 29, 2004

=== VEHICLE DESCRIPTIOn ===

The NodeRunner is a vehicle designed for high velocity hit and run operations. As it approaches its target, it can lay down a powerful, high-density stream of fire from its forward mounted cannons. While deadly with only a driver, it is truly a menace with the addition of a second player in the rear turret. As the pilot barrels in it at the target, the gunner can lay down additional fire on the target, or defend from vehicular and personnel attacks.

=== WEAPONS ===

- Driver
* Primary: Plasma Cannons
* Alt-Fire: Guided Missiles
* Crouch Button: Manta-style Dive (i.e. le Pancake maker)
- Gunner
* Primary: Minigun
* Alt-Fire: Zoom

=== USING IT ON LAN OR INTERNET SERVERS ===

To play on a LAN or to use it on your hosted online server, you need to add the following lines to your UT2004/System/UT2004.ini file. They go inside the "[Engine.GameEngine]" section.

ServerPackages=NodeRunnerFinal105
ServerPackages=ONSNodeRunnerDead
ServerPackages=ONSNodeRunner
ServerPackages=NodeRunnerTex

For more info, check out this thread:
http://www.ataricommunity.com/forums/showthread.php?threadid=372523

Thanks to eXo2004 for the help.

=== USING THE MUTATOR ===

When you create a new game, just the NodeRunner mutators from the list. This mutator allows you to:

- Choose which vehicle you want replaced with the NR
- Choose which NodeRunner you want (Minigun Turret or Chargebeam Turret)
- Choose your firepower (Final, reduced strength, or brutal Beta 3.1 strength)

=== HANDLING NOTES ===

This is not a Manta. While it can strafe some at a stand still, your primary steering while underway should be with the mouse. Point it where you want to go and you're on your way.

=== FINAL V1.05 Modifications ===

- Fixed issue with no dead mesh
- New, all-powerful mutator (THANKS BIG CHEESE!!!!!!)

=== FINAL V1.0 Modifications ===

Big thanks to Evile for helping with the UV map

- Minigun and Chargebeam versions now co-exist instead of replacing each other
- Mutators for each version that replace the Manta
- Reduced damage inflicted by minigun bullets
- Reduced rate of fire for plasma guns
- All-new skin featuring a great deal of detail and camoflage
- Blue and red skins now available
- Removed Charging bar


=== BETA V3.1 Modifications ===

Big thanks to BigCheeese for creating the Mut and Factory!

- Added NodeRunner Mutator (when selected, replaces Manta on all maps)
- Added ONSNodeRunnerFactory

=== BETA V3 Modifications ===

- Added Guided Missiles from Raptor
- Adjusted hover altitude to add more clearance
- Removed Jump capabilities
- Turret Adjustments
* High rate of fire (0 seconds)
* Shortened charge time
- Increased health to 250
- Centered plasma cannons
- Increased entry radius to compensate for altitude increase

=== BETA V2 Modifications ===

- New Turret model
* Lower profile for better visibility
* Reduced firepower by half
- Improved forward weaponry
* Higher rate of fire
* Increased projectile speed
* Reduced damage by 1/3
- Increased ability to strafe at a standstill
- Reduced health to 200 (from 300)
- Slightly increased groundspeed
- Changed sounds to those of Raptor (more fitting than the Manta fan sound)

=== KNOWN ISSUES ===

- No "dead" model yet

=== CONTENTS ===
Here's what the file contains:

- A UKX file to go into your Animations folder
- A UTX file for your Textures folder
- U file for your System folder.

And here's the download link:
http://ut2004.wickedpenguin.com

=== USAGE ===
These files are only for personal use and enjoyment - not for commercial distribution (i.e. don't sell it - just spread it)

=== CREDITS ===

Concept, Design, Modelling, Coding, Texturing:
Mark Rossmore (WickedPenguin)

Mutator and Factory coding by:
BigCheeese

UV Mapping Assistance:
Evile

Beta Testing by:
beaumont911, Bigcheeese, DoyleChris, Evile, hellfire, JayDog, JoshuaC, KastaRules, MaceX, M][St, punkrockaxel, slayer111, Tiko, Zanboo


Node Runner (Final) (1.05) - User Comments  
The following comments are owned by the user that posted them. Unreal Tournament Files is not responsible for their content.

Total comments: 10 | Last comment: 02-01-2007 at 16:18

 #1 - 07-15-2004 at 16:25
Gothic_Knight
Joined: April 29th, 2004
Posts: 856
ok for some reason when using this and u activate allvehiclearena, all the vehicles are listed twice, i guess its a bug.

 #2 - 07-16-2004 at 04:14
()
Joined: December 31st, 1969
Posts:
I remember this vehicle smile

mind if i take some screenies?

 #3 - 07-16-2004 at 05:01
()
Joined: December 31st, 1969
Posts:
http://img16.exs.cx/img16/6840/Shot1.jpg
http://img16.exs.cx/img16/5753/Shot39.jpg
http://img16.exs.cx/img16/7351/Shot00042.jpg
http://img16.exs.cx/img16/5834/Shot00045.jpg
http://img16.exs.cx/img16/5849/Shot00047.jpg
http://img16.exs.cx/img16/5050/Shot00050.jpg
http://img16.exs.cx/img16/9988/Shot00057.jpg

 #4 - 07-16-2004 at 05:37
Gothic_Knight
Joined: April 29th, 2004
Posts: 856
just love takin screenies dont u Rade smile Ty. Meh, its an alright vehicle i guess. Im just tired of vehicles always shooting lasers. Thats why i prefer guns like the minigun. UT seems alittle like star wars just at the fact that almost everything shoots some kind of lasers.

 #5 - 07-16-2004 at 08:54
()
Joined: December 31st, 1969
Posts:
You should add those pics to the file description

goto ops
manage pics for file
the file id for this file is 28253
add my pics

http://ut.filefront.com/file/Node_Runner_Final;28253
the url for this mod^............................the file ID ^^^^^^^

 #6 - errrrr - 05-06-2006 at 12:51
yojo201
Joined: May 3rd, 2006
Posts: 19
um this mut does not show up??? whats rong with it?confusedconfusedconfused

 #7 - o ya - 05-06-2006 at 12:59
yojo201
Joined: May 3rd, 2006
Posts: 19
also allvehicle arena dont work for me so i cant use this unless they fix itmad

 #8 - OMFG - 06-06-2006 at 19:40
The_Egyptian_Flying_Cow
From: (DALLAS, TEXAS)
Joined: June 6th, 2006
Posts: 5
DUDE OMG U HAVE AN AWESOME IMAGINATION!!!!!!!!!!!!!!!!!!!...... or did someone else make this and u copied? well, w/e whoever made it has an amazing imagination that vehicle looks PIMP!!!!!!!! RockBeer! Beer!Hmmm Donut!

 #9 - ? - 09-27-2006 at 02:08
DOOM_SIREN
Joined: July 16th, 2006
Posts: 16
It says where three of them go but mine came with two more that i dont know where to put, there a USX and a UCX?

 #10 - what is the spawn code??? - 02-01-2007 at 16:18
CrazyTarget
From: (Manchester Tennessee)
Joined: February 1st, 2007
Posts: 6
What is the spawn code for this confused

example - summon onslaught.onsrv = scorpion



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