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Unreal Tournament 2004 Downloads > Maps > Deathmatch:
DM-Mannix03
Filename: dmmannix03b.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
27.55 MB
MDK
1812
05-14-2006
Maps > Deathmatch


Average User Rating: 8.7
Number of Votes: 14
Related Files:
Latest 5 Maps > Deathmatch:
- DM-1on1-Soaring (1.0)
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- DM-Megalomania (6.43)

Other Files by MDK:
  No Files Found!


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DM-Mannix03 - File Description  


Description:
It is a large outdoor map with caves, castles and bridges as well as pleanty of weapons, Any constructive feedback would be appreciated.



DM-Mannix03 - Screenshots  
Screenshots:
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DM-Mannix03 - File Download Options  

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DM-Mannix03 - User Comments  
The following comments are owned by the user that posted them. Unreal Tournament Files is not responsible for their content.

Total comments: 4 | Last comment: 05-31-2006 at 14:15

 #1 - 05-17-2006 at 18:36
stuka69
From:
Joined: January 30th, 2003
Posts: 137
I liked this map - could use some fog or something, and i'm not sure if I like the low grav but I guess it helps get you around faster since the map is large. bots seems to navigate everywhere without problems. i'll keep it!

 #2 - nice dm level, meant for maximum fun - 05-27-2006 at 12:32
hwkwnd99
Joined: May 27th, 2006
Posts: 4
very nicely done!
not a beautiful map or a map with lots of stategery, but loads of fun. this would be a fine map for a dm server, as a reward map for trying so hard at the more intense ones.
love the water volume, very realistic and functional river.
2 issues:
1) why is there low gravity set for default? i like it, but you should never ever put mutators in as default. it is so easy to turn on, and you limit your audience. also, the bots are at a big disadvantage
2) i know this map is for fun, but i don't like to see ONS weapons included in a dm level; maybe the spider mines, but all other ONS weapons make little sense to me in a map like this.
i'm going to go back and play it again with the visuals maxed out, but from what i can see in "normal" mode, you did a fine job. you put a lot of weapons and health pickups, but put the DD and KOH are on the bridge, making this great for 5x5 or 6x6 TDM (set up 1-2 good snipers and dominate the pickups)

 #3 - Thanks for the feedback! - 05-28-2006 at 09:49
mannixdk
From: (Dublin)
Joined: May 21st, 2006
Posts: 1
First of all i'd like to say that I'm delighted with the interest shown (nearly 500 downloads) in my first map using the Unreal Ed, but to respond to your comments:
I set low grav was set as default basically because I liked it - but it is also kinda in keeping with the skybox that depicts floating lands, I guess maybe a planet that suffers from grav problem or something. However you make a very valid point; the majority of players would perfer the option to turn it on or off and this will be a practice I'll adhear to in future maps.
As for the ONS weapons- I'm sorry, that was a complete over indulgence. Personally I think the smoke trail from the AVRIL weapon is one of the games best effects and I included it just for that reason. : )
Unfortunately as i'm new to this, I'm not too sure what you mean by 'DD' or 'KOH'? but thanks for the feedback!

 #4 - nice dm level cont. - 05-31-2006 at 14:15
hwkwnd99
Joined: May 27th, 2006
Posts: 4
oh, DD is the double damage pick-up, and KOH is the big keg of health (200) pickup. you properly put them in a place that opened players up to sniper, so you had to take risks to get them.



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